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Question by Ben 4 · Apr 27, 2010 at 01:05 AM · gameobjectraycastcollidernullray

Ray cast collider recognition and execution of a script attached to hit object

So basicaly im attempting to accomplish this: Send a ray. Have it hit an object that has the 'theRotator' script attached to it. when the object gets hit call the rotateObject function.

Right now the script is throwing a null on the rotationScript variable, and im really not sure why.

Im using this rotation script: http://answers.unity3d.com/questions/7380/rotate-90-degrees-over-time-with-parabolic-easing

Part of the issue that I know im having is the

rotationScript.RotateObject(otherObj.transform, Vector3.up*-90, .5);

Im sot sure what should be in the otherObj part to call the 'current' object

//Get the RotationHandler Script and call function to execute on ray trigger var hit : RaycastHit;

 function Update () {    

 var ray : Ray = Camera.main.ScreenPointToRay(Vector3((Screen.width / 2),(Screen.height / 2)));


     if (Input.GetMouseButtonDown(0) || Input.GetMouseButtonDown(1)) {
         if (Physics.Raycast (ray, hit, 10)) {
             Debug.DrawLine (ray.origin, hit.point);
             print("ray sent");
             var otherObj : GameObject = hit.collider.gameObject;  
             var rotationScript : theRotator = hit.collider.gameObject.GetComponent(theRotator);
             var objectName : GameObject = hit.collider.gameObject.name;

             print(objectName);

             if (rotationScript == null) {
                 print("rotationScript = null");
             }

                 if (rotationScript != null) {



                     //appy the LEFT rotation to miniNode & mainNode rotationHandler when left click is pressed
                     if (Input.GetMouseButtonDown(0)){
                         rotationScript.RotateObject(otherObj.transform, Vector3.up*-90, .5);
                     }



                     //appy the RIGHT rotation to miniNode & mainNode rotationHandler when RIGHT click is pressed
                     if (Input.GetMouseButtonDown(1)){
                         rotationScript.RotateObject(otherObj.transform, Vector3.up*90, .5);
                     }

                 }
         } //End of the Ray if statement
     }//End of the Mouse down (0,1) statement

 }//End of the Update Function

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Answer by spinaljack · Apr 27, 2010 at 02:39 PM

Try using hit.collider.gameObject.SendMessage("rotateObject",0.5);

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