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Janneman96 published
What am I doing wrong with the Collider2D.Cast function?
Mar 12, '22 in Help Room
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Lesnikus5 asked
Why does CapsuleCast appear in the wrong place?
Oct 9, '21 physics·cast·capsule·capsulecast·capsule collider
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UltraAlucha edited
Boxcast not detecting tilemap/composite collider
Aug 24, '21 programming·collision detection·cast·casting
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Bazzalisk asked
Get all objects in triangle (physics triangle cast)
Aug 16, '21 2d-physics·cast·casting
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SmittyA answered
Why are RaycastHit surface normals of corners not interpolated or otherwise correct?
Jan 31, '21 collision·raycasthit·boxcollider·normal·cast
1 Reply
1 Votes
Momoneko published
Need help figuring out object detection/Figuring out SphereCast
Jan 11, '21 in Help Room
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lgarczyn answered
How do I do a spherecast/boxcast/whatever but have the radius increase proportionally with distance?
Nov 21, '19 in Help Room
1 Reply
1 Votes
$$anonymous$$ commented
Using RigidBody2D.Cast to detect all collisions with a Tilemap + Composite Collider
Oct 15, '19 2d-platformer·rigidbody2d·collision detection·normals·cast
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ertsnom99 edited
Collider2D.Cast doesn't detect some parts of my composite collider 2D
Aug 19, '19 in Help Room
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antonsem commented
Rigidbody2D.Cast() against mutiple colliders with a single Rigidbody2D
Jul 5, '19 in Help Room
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xxmariofer edited
Raycast collisions being detected along a non-existent curve(?)
Mar 7, '19 in Help Room
1 Reply
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Ebonicus answered
Best Way to Find nearby colliders when you already have a trigger collider on gameObject
1 Reply
1 Votes