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Question by Censureret · Oct 31, 2017 at 05:24 PM · unity 5raycastspherecast

Physic SphereCast hits null

So I have the following code:

         private bool Look(StateController controller)
         {
             RaycastHit hit;
             Debug.DrawRay (controller.eyes.position, controller.eyes.forward.normalized * controller.viewDistance, Color.green);
             int b = LayerMask.GetMask("Terrain");
             if (Physics.SphereCast (controller.eyes.position, controller.fieldOfViewAngle, controller.eyes.forward, out hit, controller.viewDistance, b)
                 && hit.collider.CompareTag ("Player"))
             {
                 controller.mCombatant.Target = hit.transform;
                 controller.chaseTarget = hit.transform;
                 return true;
             } else 
             {
                  return false;
             }
            
         }

What I want with this is basically to ignore the layer Terrain and cast a ray to see if I hit my player.

However, even if I step directly in front of this cast the hit is null

Can anyone tell me what I've done wrong?

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Answer by jeango · Nov 01, 2017 at 09:31 AM

You're using the layermask incorrectly. Here your sphere cast will only collide with "Terrain" if you want to collide with all but terrain, you sould invert the mask


 int b = ~LayerMask.GetMask("Terrain");
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