- Home /
HDRP Shadows of Alpha clipped meshes jitter with changing directional light
We have an issue where we get shadow jitter in HDRP. Happens when the sun (directional light) gets moved, which causes the shadowmap to update. Tried a number of settings and corrections to no avail.
Answer by Elaixzar2 · Nov 11, 2020 at 04:41 AM
Well, ended up fixing it. Had to do with the (camera) lighting volume shadows - specifically the cascade count. Needed to be tweaked significantly. The closer splits need to be smaller, to fine tune the shadows you can see nearby.
Your answer
Follow this Question
Related Questions
Should I use dual or single camera for fps game? 1 Answer
Lightmaps different on same environment 0 Answers
Upgrading to URP broke my shadows. They appear in the scene but not the game. 1 Answer
Raymarching - bad shadows/light quality on fractals 0 Answers
Shadows aren't rendering in standalone. 0 Answers