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               Question by 
               bardhlohaj · Feb 03, 2013 at 03:52 AM · 
                shaderterrainshadowspoint lightforward rendering  
              
 
              Adding fullforwardshadows to Terrain Shader - Baking point light shadows on forward rendering
Hi everyone,
I wanted to bake point light shadows on forward rendering so I started to search about it. I found that the only way to bake point light shadows is by using #pragma fullforwardshadows on the material's shader. But, In my case I have a terrain and I need to add this shader to the terrain.
How am I able to edit the terrain's shader or solve this issue?
Thanks,
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              koobas.hobune.stream
koobas.hobune.stream 
                       
                
                       
			     
			 
                