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Question by Ultratroll · Feb 03, 2011 at 10:21 PM · rigidbodyfpsragdollfirst-person-controller

Having an FPS character collide push ragdolls.

I have an FPS controller, which so far works perfectly using triggers to detect colissions with bullets and the such.

But now I want my character to be able to push ragdolls and other objects in it's way.

I can't add a rigid body component to my controller, so I tried to attach a game object with it's own collision box and rigid body. It works to push doors, ragdolls and other gameobjects with rigid bodys.

I was thinking in maybe, just detecting when I collide with one of those objects and apply a force to their rigid bodies.

What's the best way to acomplish my objective ?

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Answer by tertle · Feb 03, 2011 at 11:17 PM

I was thinking in maybe, just detecting when I collide with one of those objects and apply a force to their rigid bodies.

Seems like you're on the right track as I believe that's the easiest way to do it. Just apply a force in the same direction you were traveling onto the object.

OnControllerColliderHit Scrip Reference

Has an example how to do this as well. Note that it doesn't push in y direction but that can be change easier enough if you want that.

Obviously if you're using ragdolls might need to be a little more complex but it's a good starting point.

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