Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 14 Next capture
2021 2022 2023
2 captures
12 Jun 22 - 14 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by Chrisdbhr · Jan 18, 2017 at 06:26 AM · timedaycycle

There's a way to do sun rotation based on custom days and hours system?

I wrote some simple time code, I showing in a clock the time of game (like 10:00pm), but now I need to rotate the sun using that values, and the sun rise near 5am and the sunset at 7pm (for longer days without changing the time speed).

C#

         minute += timeSpeed * Time.deltaTime;
         if (minute >= 60)
         {
             minute = 0f;
             hour++;
         }
         if (hour >= 24)
         {
             day++;
             hour = 0;
         }



I was seeing here, I can do something like transform a value in hours to angle, but there's no way to modify just the X rotation of a object, and the transform.Rotate add a value to the current rotation, and does not set it. I want to SET the rotation based on what time is it.

(sorry for my bad english)

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0
Best Answer

Answer by Chrisdbhr · Jan 18, 2017 at 09:58 AM

I did it! Here is my self aswer:

The code in the "clock" remains the same above in the question.

The trick is pretty simple, is in the sun code,

         hourAndMinute = hour + (((minute * 100) / 60)/100);
         transform.eulerAngles = new Vector3(((hourAndMinute * 360f) / 24f) - 90f, 0, 0);

Here the code is transforming the minutes in a value between 0% and 100%, to do a smooth rotation of the sun. Then, multiplying by 360 (maximum rotation) and divide by "maximum hour" (24 hours), and minus 90 degrees (to correct the sun rotation)

Now, the sun rotation is based in my HOURS and MINUTES!

Holy sh*t take me a long time to do some thing too simple! Sharing with ya guys, hope it helps, again, sorry for bad english.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

87 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Looking For A Better Way To Check If Day Has Passed 1 Answer

What's The Best Way to Change 3 Bools For Real Time Morning, Afternoon And Night 2 Answers

Counting Days Using In-Game Time System? 1 Answer

How to change day & time in 12hr that moves when pressing a button 0 Answers

Time delay enemy respawn 3 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges