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Question by Serepa · Feb 06, 2018 at 07:47 AM · shadershadersgraphicsshader programmingshaderlab

How to achive the same look? Which shaders to use?

Does anyone can suggest how could I achieve such look: target
What I have now is the same textures and bumpmaps but completely different results: from
So the question is how to achieve the same result? Is it shaders? Do I need to write my own trying to achieve the same result? Maybe I can try some existing ones? How to achieve such areas "glowing"? How can I achieve such glowing on the planets edge?

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Answer by Pangamini · Feb 06, 2018 at 12:26 PM

For the surrounding atmosphere, use what you got. Then blend in some rim to the plane shader to add the "inner atmosphere" look. There are examples for rim shaders on unity docs.

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avatar image Serepa · Feb 07, 2018 at 08:53 AM 0
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Thanks for show me a direction! Your suggestion has helped a bit, but result still isn't very close. I'll experimet more with rim and fresnel.

avatar image Pangamini · Feb 07, 2018 at 08:56 AM 0
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There was a plugin called Space Graphics Toolkit that had a nice solution for that, but it wasn't free/

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Answer by Hurri04 · Feb 06, 2018 at 10:33 AM

you could have a look at the post processing stack and play with the values a bit. not sure this will have 100% the same look (some custom shader might be required for that) but it might be a start.

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avatar image Serepa · Feb 07, 2018 at 08:46 AM 0
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Thanks. Yeah, there is already some antialiasing and bloom. But I couldn't achieve any similar look by trying use bloom.

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