LWRP Shader Graph material fades away with distance.
Hello,
I have been having this issue where I've made a bunch of shader graph based materials and they all seem to reduce in opacity and fade away when the camera get's further away from the model. This applies to different materials with different shaders as well. The only thing they have in common is that they were made in shader graph. As the camera moves away, the texture fades and is replaced by the default grey gameObject material.
Does anyone know how I could go about solving this?
I'm on 2018.3.8f1 on macOS Mojave 10.14.3
Comment