Oculus Rift with LWRP shader problem
Using Unity Version 2018.2.0b1. Oculus 1.25, all drivers up to date.
Problem: LocalAvatar shaders are not compatible with LWRP. tried updating all project materials to LightWeight Render Pipeline, but still nothing. avatar shows up as pink in editor, and not at all in build.
there are 4 shaders that handle the avatar. they are as follows: AvatarSurfaceShader AvatarSurfaceShaderPBS AvatarSurfaceShaderPBSV2 AvatarSurfaceShaderSelfOccluding
does anyone have a fix for this issue? or know how to rewrite these shaders in the shader graph? thanks for any help in advance!!
Answer by rwetzold · Jul 14, 2019 at 04:07 PM
Did you ever receive an answer to this or find a solution? We are now at 1.36 with LWRP out of preview and still there is no description I could find how to get the controllers to appear, in a pipeline that is intended for VR. I am really puzzled about this. Any help highly appreciated.
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