Question by
ChrisQwraith · Aug 03, 2020 at 10:10 AM ·
shadermaskstencil
Making a shader ignore masks
I have a custom shader I wrote that I'm using to change the image's colors, and added some stenciling code I found in order to let it function with masks. I was wondering if there's a way to make a specific material with this shader attached to ignore the default unity mask? I've tried almost every combination of values for the stencil variables and nothing is working, should I just make a duplicate stencil-less shader? Any help is appreciated!
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