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Question by Tipdude501 · Jan 29, 2013 at 10:31 PM · cubeblendadjacent

Cube Morph to Adjacent Cube

Hey guys, I'm attempting to make a collectable terrain setup similar to minecraft. If you play minecraft, you'll understand. For you minecraft players, in minecraft the fences are a mere stump when not adjacent to another block, however when a block is placed next to it, the fence connects to it. I'm trying to use this concept to make a collectable (mineable) terrain so that if the cubes were placed like stairs they would morph together making it feel like a more natural terrain. Any suggestions of how this might be done? Thanks!

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avatar image Rinzlo · Jan 13, 2017 at 10:22 AM 0
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I'm actually trying to do exactly the same thing, but I have a lot more morphable adjacent blocks and don't want to have to make 5 different combinations as well as different lods for each one :(

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Answer by Loius · Jan 29, 2013 at 11:08 PM

Whenever you place a block (which IS a separate function, and if it's not, it needs to be), check each adjacent tile and choose a different block (or just rotate the new block) based on its surroundings.

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