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Realtime vs Baked Reflection Probe
I'm trying to use realtime reflection probe but I end up with a render quality issue on the metallic channel of the PBR shader. (Baked reflection probes are working just fine.)
Here's a checklist what I've tried so far:
Texture quality (truecolor) Texture
MIP (off/on) Texture Filtering
Texture format (png/bmp 8/16bit)
Texture sRGB bypass (on/off)
Rendering path (forward/deferred)
Colorspace (linear/gamma)
Quality settings
Editor mode/build mode
Can you guys help me out?
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