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Question by apixalET · May 08, 2015 at 06:56 PM · unity 5lightprovisiblevolumetric

Volumetric/Visible Light in Unity 5 Pro

Hey everyone,

Hoping someone here could set me straight as I have been searching for quite awhile on the best way to go about creating volumetric/visible light in Unity 5 Pro. Even in Unity's official lighting overview video there seems to be an example of a light beam (example image below) but they don't mention how it is done. Beginning to feel like I am missing something simple.

How can I create a spotlight the you can see the light? Or simply, what's the best way to render visible light in your scenes?

Thanks in advance!

alt text

screen-shot-2015-05-08-at-125039-pm.png (415.2 kB)
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Answer by mholub · May 09, 2015 at 05:37 PM

https://github.com/robertcupisz/LightShafts

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avatar image apixalET · May 09, 2015 at 11:51 PM 0
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Thanks buddy - brought this into my project and works as expected. A little shocking that something like this isn't built in to Unity, especially with their lighting overhaul in v5. I know it's super expensive effect, but glad this worked out. Thanks!

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Answer by imaginationrabbit · May 10, 2015 at 03:37 PM

The above link to light shafts is for spot lights and this asset creates volumetric point lights Foggy Lights

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