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Question by julz11 · Sep 10, 2011 at 11:07 AM · c#instantiateterrain

Instantiating a object in a certain position..

Ok, well I have this really simple C# script and there is this one stupid litttle thing I can't figure out, yes I have search the web. But I could not find any answers..

 using UnityEngine;
 using System.Collections;
 
 public class Terrain : MonoBehaviour {
 
 public Transform[] trees;
 public Transform user;
 public Transform terrain;
 
 private bool getTerrain = true;
 private bool terrainComplete = false;
 
 void Update(){
 
     if(getTerrain == true)
     {
         Instantiate (terrain, transform.position, transform.rotation);
         Instantiate (user , transform.position , transform.rotation);
         getTerrain = false;    
         terrainComplete = true;
     }
   }
 }

What I would like is that when the terrain is made, the user spawns. But I wanted it to be in the middle of the terrain, not the edge where the user just... fall off.

I have tried doing stuff like Vector3(50, 2, 50) but somehow, that does not work in C#. how else could I make the user spawn in the middle of the terrain. by the way, the terrain is positioned at 0, 1, 0.

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Answer by aldonaletto · Sep 10, 2011 at 06:55 PM

You could use the terrain collider.bounds.center to define the user position:

... private float offset = 2.0f; // define the height the user will be spawned at

void Update(){ if(getTerrain == true) { Transform terr = Instantiate (terrain, transform.position, transform.rotation); Vector3 pos = terr.collider.bounds.center + offset*Vector3.up; Instantiate (user, pos, transform.rotation); ... Or even define the spawning point with Vector3, as you already tried (but place a new keyword in front of it):

void Update(){
    if(getTerrain == true)
    {
       Transform terr = Instantiate (terrain, transform.position, transform.rotation);
       Instantiate (user, new Vector3(50, 2, 50), transform.rotation);
       ...
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avatar image julz11 · Sep 11, 2011 at 12:13 AM 0
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thanks, it worked! I never really used the word "new" before! that's why I never thought of that!

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