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Question by Kurius · Jan 19, 2016 at 11:48 PM · orientationorthographic cameraautorotation

Bug?... Handling Android phone auto rotation orientation changes

  • SOLVED by updating to the latest version of Unity (v5.3.1f1).

  • Here's a Youtube video
    • Note: the video shows buggy behavior, but those bugs are eliminated in the latest version of Unity (v5.3.1f1)

    • I set the Build Settings to have Default Orientation set to Auto Rotation

    • I initially setup my camera in landscape orientation

    • I adjust the Camera orthographicSize when the phone rotates to portrait orientation
      • If I don't do this then the camera seems too "zoomed in" I have a (black) background image behind a grid of (blue) sprites

      • Here is my orientation handling code...

using UnityEngine; using System.Collections;

public class myOrientationHandler : MonoBehaviour { float LandscapeSize; bool isPortrait = false;

 void Awake () {
     LandscapeSize = Camera.main.orthographicSize;
     StartCoroutine (myCheckOrientation ());
 }

 IEnumerator myCheckOrientation(){
     yield return new WaitForSeconds(0.5f);
     if (!isPortrait && Camera.main.aspect <= 1) {
         isPortrait = true;
         print ("PORTRAIT MODE !!!");
         Camera.main.orthographicSize = LandscapeSize / Camera.main.aspect;
     } else if (isPortrait && Camera.main.aspect > 1) {
         isPortrait = false;
         print ("LANDSCAPE MODE !!!");
         Camera.main.orthographicSize = LandscapeSize;
     }
     StartCoroutine (myCheckOrientation ());
 }

}

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Answer by Kurius · Jan 20, 2016 at 09:13 PM

SOLVED by updating to the latest version of Unity (v5.3.1f1). Moderators, please remove "Bug?..." from title of this thread. Thank you. Those of you who are interested, the code I posted earlier works perfectly. Just add that script to your camera. Note: the code assumes your camera is initially setup in Landscape mode.

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