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Question by Fattie · Jan 19, 2016 at 07:21 PM · unity 5orientationautorotation

Autorotate ... but only on certain scenes?

For ios/android, imagine a game where, on your scenes A, B, C, only portrait is allowed (no autorotation allowed - twisting the phone does nothing, as with most games for example).

But, on your scenes D, E, F you can indeed autorotate (either portrait or landscape is allowed and it will autorotate - twisting the phone means unity will re-lay-out the screens/input, just as when say using a browser or whatever).

Has anyone found the best "formula" for doing just this?

I can imagine problems dealing with users twisting the phone during the moment of rotation animation or scene change etc :O

Maybe found it's problematic / not realistically possible?

There seems to be many gotchas with this and some undocumented stuffs.

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avatar image brunocoimbra · Jan 29, 2016 at 04:49 AM 0
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In the "gotchas", that doesn't fic your problem?

  Screen.orientation = ScreenOrientation.AutoRotation;
  
  Screen.autorotateToLandscapeLeft = true;
  Screen.autorotateToLandscapeRight = true;
  Screen.autorotateToPortrait = false;
  Screen.autorotateToPortraitUpsideDown = false;

You could call it in the method "OnLevelWasLoaded(int index)".

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