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Question by Firedan1176 · Jul 15, 2014 at 08:32 PM · textureimportwindowswindows-7

For some reason, image is not the same resolution as the imported image!

The image I have under Explorer is 42x9, but is 32x8 when I view it in Unity (and if I get it from script. What do I change to fix this?

alt text

weird.png (190.5 kB)
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Answer by roojerry · Jul 15, 2014 at 08:42 PM

In the Inspector, switch "Texture Type" to advanced. Then you will see the option "Non Power of 2", which has probably defaulted to "ToNearest". Unity likes to work with textures of power of 2 sizes, so your image will either be scaled down to 32 or up to 64, unless you tell it not to.

This answer gives a good explanation of why you should use textures that are a power of 2.

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avatar image Firedan1176 · Jul 15, 2014 at 09:04 PM 0
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Thank you, perfect answer!

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