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Question by Tpizzle13 · Dec 31, 2017 at 09:03 PM · navmeshnavmeshagentnavigationtreesterrain-editor

Navmeshs and Trees

When I add trees through the unity terrain. My navmesh will not navigate around them even if my original tree prefab happens to have a navmesh obstacle component attached. Any ideas?

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avatar image Mike-Geig ♦♦ · Jan 01, 2018 at 12:23 AM 0
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$$anonymous$$akes sure the trees have colliders and then bake after placing them.

avatar image Tpizzle13 · Jan 01, 2018 at 02:14 AM 0
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@$$anonymous$$ike-Geig No dice. When I use mass place trees, they have collides that work, but my navmesg agents won't classify them as obstacles, only when I place them one by one.

avatar image Mike-Geig ♦♦ Tpizzle13 · Jan 02, 2018 at 04:25 PM 0
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To confirm, you rebaked the navmesh after placing the trees?

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Answer by Tpizzle13 · Jan 04, 2018 at 05:50 PM

@Mike-Geig Yes I did, the tree colliders are working fine, but the navmesh when navigating to it's destination is taking a straight on path.

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avatar image Mike-Geig ♦♦ · Jan 04, 2018 at 05:56 PM 0
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I'm not sure then. Try asking on the navigation forums for a more focused answer: https://forum.unity.com/forums/navigation.79/

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