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Question by DBar · Aug 20, 2014 at 05:52 AM · raycastworld space

heeelp!, i need to cast a ray from transform local position to "down" in local position

Well, im struggling with this for days now, kinda depressing.

If i cast this way:

 ray = new Ray(this.transform.localPosition, this.transform.position.down); // arma el rayo
 Debug.DrawRay (this.transform.localPosition, this.transform.position.down * 20, Color.green);

I get a ray coming down when my vehicle is in a normal position, but when i flip it over a slope i cant get the ray to cast down the vehicle, i just get a ray "down" i world coords.

I tried with this and it works in 70% of slopes i try, but the ray is going diagonal and get strange behaviours when i have the vehicle flipped upside down, i seriously dont get this:

 ray = new Ray(this.transform.localPosition,worldToLocalMatrix.MultiplyVector(this.transform.position.down)); 

Any help ASAP is really appreciated.

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Answer by robertbu · Aug 20, 2014 at 06:13 AM

You want 'transform.down' to get a ray going in the direction that the bottom side of your vehicle is facing. And I'll bet you want transform.position and not transform.localPosition;

  ray = new Ray(transform.position, transform.down);
  Debug.DrawRay(transform.position, transform.down);

Note that 'this'transform.position.down' is the same as Vector3.down, which is the world down.

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avatar image DBar · Aug 20, 2014 at 05:24 PM 0
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Well, transform.down is not working for me. But, the first example in the docs actually does what i need. Thanks robertbu.

http://docs.unity3d.com/ScriptReference/Physics.Raycast.html

avatar image robertbu · Aug 20, 2014 at 06:16 PM 0
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Note if the sample in the docs work for you, then the side you have 'down' is the forward side. You can change the code above to use transform.forward, ins$$anonymous$$d of transform.down. That is:

  transform.TransformDirection(Vector3.forward)

...is the same as:

  transform.forward

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