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Question by $$anonymous$$ · Nov 04, 2018 at 01:41 PM · unity 5transformgameobjects

How to keep gameobject transform relative to parent

Hi.

I have a gun gameobject with spawn points for the projectiles as child objects. I have set the bullets to spawn and move in the Z direction (not as children) based on the position of the child gameobjects. However, when the player changes direction, "forwards" is on a different axis. How would I keep the Z axis pointing wherever I point the gun?

Thanks, Alex

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Answer by hectorux · Nov 04, 2018 at 03:25 PM

Are you using a Vector3.forward? this is world absolute, try transform.forward, or in your case gun.forward(gun is a Transform)

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avatar image $$anonymous$$ · Nov 04, 2018 at 03:52 PM 0
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No I'm not. I'll try that now

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