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Question by Iniyan · Jan 03, 2019 at 11:25 AM · how-topersistenceworld coordinates

ARKit 2's World Mapping works fine with Native but not in unity. The saved ARSession can't load the objects back in the place where I placed previously. Is it a problem in Unity's Arkit 2 or I am missing anything to achieve such output ?

Tried working with the example project from ARKit 2.0 plugin downloaded from BitBucket. Examples/ARKit2.0/UnityARWorldMap/UnityARWorldMap.unity

I use unity3D version 2018.3.0f2.

When I tap Load button the detected plane disappears and the ARKit tries to find the persistent feature points for sometime and finally ends in detecting the planes again without loading my saved position of my object.

Does the ARKit's world map saves the position of multiple gameobjects placed on the AR Space ?

Thanks for the help in advance.

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