Security patch 2017.1.0p4 identified as suspicious on McAfee
This is really bad. I can't even open a blank project without getting multiple errors.
Error loading launcher://unity/C:/Users/i843292/AppData/Roaming/Unity/Packages/node_modules/unity-editor-home/dist/index.html?code=K3K9N75n21A3890kYOSAUw019f&locale=en&session_state=0f2eca6051500fcb27aede57cebda034b009d39e5d1ebf8bbb97702ab3ab757c.Tx9aAbPoyoIiOrjDSQ9Khw018f#/login
UnityConnectUserInfoRequest: Timed out while fetching user - please check your network connection
UnityConnectOrganizationRequest: Timed out while fetching orgs - please check your network connection
And for existing projects, I'm getting this errors:
Error loading launcher://unity/C:/Users/i843292/AppData/Roaming/Unity/Packages/node_modules/unity-editor-home/dist/index.html?code=jExMUNkQ6EYVEjlGih5ZgA003f&locale=en&session_state=34dd874bdead281ea6cf1c38c90685659cb81181b8a5e1a1958f3876b516cd11.koG_SOb1R9FzbfzIdbFTPw012f#/login
UnityConnectUserInfoRequest: Timed out while fetching user - please check your network connection
UnityConnectOrganizationRequest: Timed out while fetching orgs - please check your network connection
Win32Exception: ApplicationName='"C:\Program Files\Unity 5\Editor\Data\MonoBleedingEdge\bin\mono.exe"', CommandLine='"C:\Program Files\Unity 5\Editor\Data\MonoBleedingEdge\lib\mono\4.5\mcs.exe" @Temp/UnityTempFile-2bc5b0b63e54bad46a8d817ae1f4bff5', CurrentDirectory='C:/Users/i843292/Documents/Pessoal/Unity Projects/Toy Room/Assets/..'
System.Diagnostics.Process.Start_noshell (System.Diagnostics.ProcessStartInfo startInfo, System.Diagnostics.Process process)
System.Diagnostics.Process.Start_common (System.Diagnostics.ProcessStartInfo startInfo, System.Diagnostics.Process process)
System.Diagnostics.Process.Start ()
(wrapper remoting-invoke-with-check) System.Diagnostics.Process:Start ()
UnityEditor.Utils.Program.Start (System.EventHandler exitCallback) (at C:/buildslave/unity/build/Editor/Mono/Utils/Program.cs:44)
UnityEditor.Utils.Program.Start () (at C:/buildslave/unity/build/Editor/Mono/Utils/Program.cs:28)
UnityEditor.Scripting.Compilers.MonoScriptCompilerBase.StartCompiler (BuildTarget target, System.String compiler, System.Collections.Generic.List`1 arguments, Boolean setMonoEnvironmentVariables, System.String monodistro) (at C:/buildslave/unity/build/Editor/Mono/Scripting/Compilers/MonoScriptCompilerBase.cs:33)
UnityEditor.Scripting.Compilers.MonoCSharpCompiler.StartCompiler () (at C:/buildslave/unity/build/Editor/Mono/Scripting/Compilers/MonoCSharpCompiler.cs:59)
UnityEditor.Scripting.Compilers.ScriptCompilerBase.BeginCompiling () (at C:/buildslave/unity/build/Editor/Mono/Scripting/Compilers/ScriptCompilerBase.cs:40)
UnityEditor.Scripting.ScriptCompilation.CompilationTask.QueuePendingAssemblies () (at C:/buildslave/unity/build/Editor/Mono/Scripting/ScriptCompilation/CompilationTask.cs:192)
UnityEditor.Scripting.ScriptCompilation.CompilationTask.Poll () (at C:/buildslave/unity/build/Editor/Mono/Scripting/ScriptCompilation/CompilationTask.cs:138)
UnityEditor.Scripting.ScriptCompilation.EditorCompilation.CompileScripts (UnityEditor.Scripting.ScriptCompilation.ScriptAssemblySettings scriptAssemblySettings, System.String tempBuildDirectory, BuildFlags buildflags, .TargetAssembly[]& notCompiledTargetAssemblies) (at C:/buildslave/unity/build/Editor/Mono/Scripting/ScriptCompilation/EditorCompilation.cs:419)
UnityEditor.Scripting.ScriptCompilation.EditorCompilation.CompileScripts (EditorScriptCompilationOptions definesOptions, BuildTargetGroup platformGroup, BuildTarget platform) (at C:/buildslave/unity/build/Editor/Mono/Scripting/ScriptCompilation/EditorCompilation.cs:317)
UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.CompileScripts (EditorScriptCompilationOptions definesOptions, BuildTargetGroup platformGroup, BuildTarget platform) (at C:/buildslave/unity/build/Editor/Mono/Scripting/ScriptCompilation/EditorCompilationInterface.cs:80)
NullReferenceException: Object reference not set to an instance of an object
UnityEditor.Scripting.Compilers.ScriptCompilerBase.CompilationHadFailure () (at C:/buildslave/unity/build/Editor/Mono/Scripting/Compilers/ScriptCompilerBase.cs:155)
UnityEditor.Scripting.Compilers.ScriptCompilerBase.DumpStreamOutputToLog () (at C:/buildslave/unity/build/Editor/Mono/Scripting/Compilers/ScriptCompilerBase.cs:169)
UnityEditor.Scripting.Compilers.ScriptCompilerBase.GetCompilerMessages () (at C:/buildslave/unity/build/Editor/Mono/Scripting/Compilers/ScriptCompilerBase.cs:148)
UnityEditor.Scripting.ScriptCompilation.CompilationTask.Poll () (at C:/buildslave/unity/build/Editor/Mono/Scripting/ScriptCompilation/CompilationTask.cs:102)
UnityEditor.Scripting.ScriptCompilation.EditorCompilation.TickCompilationPipeline (EditorScriptCompilationOptions options, BuildTargetGroup platformGroup, BuildTarget platform) (at C:/buildslave/unity/build/Editor/Mono/Scripting/ScriptCompilation/EditorCompilation.cs:524)
UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.TickCompilationPipeline (EditorScriptCompilationOptions options, BuildTargetGroup platformGroup, BuildTarget platform) (at C:/buildslave/unity/build/Editor/Mono/Scripting/ScriptCompilation/EditorCompilationInterface.cs:122)
For the following error, I'm getting one new every half a second:
NullReferenceException: Object reference not set to an instance of an object UnityEditor.Scripting.Compilers.ScriptCompilerBase.CompilationHadFailure () (at C:/buildslave/unity/build/Editor/$$anonymous$$ono/Scripting/Compilers/ScriptCompilerBase.cs:155) UnityEditor.Scripting.Compilers.ScriptCompilerBase.DumpStreamOutputToLog () (at C:/buildslave/unity/build/Editor/$$anonymous$$ono/Scripting/Compilers/ScriptCompilerBase.cs:169) UnityEditor.Scripting.Compilers.ScriptCompilerBase.GetCompiler$$anonymous$$essages () (at C:/buildslave/unity/build/Editor/$$anonymous$$ono/Scripting/Compilers/ScriptCompilerBase.cs:148) UnityEditor.Scripting.ScriptCompilation.CompilationTask.Poll () (at C:/buildslave/unity/build/Editor/$$anonymous$$ono/Scripting/ScriptCompilation/CompilationTask.cs:102) UnityEditor.Scripting.ScriptCompilation.EditorCompilation.TickCompilationPipeline (EditorScriptCompilationOptions options, BuildTargetGroup platformGroup, BuildTarget platform) (at C:/buildslave/unity/build/Editor/$$anonymous$$ono/Scripting/ScriptCompilation/EditorCompilation.cs:524) UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.TickCompilationPipeline (EditorScriptCompilationOptions options, BuildTargetGroup platformGroup, BuildTarget platform) (at C:/buildslave/unity/build/Editor/$$anonymous$$ono/Scripting/ScriptCompilation/EditorCompilationInterface.cs:122)
The main problem is with $$anonymous$$ONO.EX$$anonymous$$
C:\Program Files\Unity 5\Editor\Data\$$anonymous$$onoBleedingEdge\bin\mono.exe
Never$$anonymous$$d... restarting the computer fixed the issue.