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Question by soradude12 · Oct 12, 2015 at 01:34 PM · unity 5levelitem pickupfinish

My level will not reset after collecting items

I'm doing a project that requires me to collect items, and once I collect them, I need to touch another collider that causes me to reset the level. However, my script does not seem to be working. Can someone point out what I may be doing wrong? Or any other tips would be appreciated.

 public TotemScript totemCount;

 void Awake()
 {
     totemCount = GameObject.Find ("Totem").GetComponent<TotemScript> ();
 }
 
 
 
 void OnTriggerEnter(Collider other)
 {
     
     if (other.gameObject.tag == "Player") 
     {
         
         
         gameObject.SetActive(false);

         totemCount.totemCount++;

     }
     
     if (totemCount.totemCount >= 8)
     {
         
         Application.LoadLevel(Application.loadedLevel);
     }

     
 }
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avatar image soradude12 · Oct 12, 2015 at 02:11 PM 0
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looking at my code some more, I noticed I forgot to get the script to see what a totem actually is. I know I do this through the update function, but I'm still confused as to what to call.

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