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Question by ramytrew · Sep 14, 2010 at 02:57 AM · enemyreplacement

enemy replacement

hi dear friends my question this time about enemy

how can i replace the robot enemy in fps tutorial with soldier enemy please help me

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Answer by Jesse Anders · Sep 14, 2010 at 03:17 AM

Use a different model?

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avatar image ramytrew · Sep 14, 2010 at 09:17 AM 0
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ok i did but the animation but it faild

avatar image Jesse Anders · Sep 14, 2010 at 08:28 PM 0
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I'm afraid your meaning is not clear. If you need help with this, you'll probably have to provide more information.

avatar image ramytrew · Sep 15, 2010 at 04:55 AM 0
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oh sorry i did it but the animation was wrong i need a complete tutorial to know how to do that

avatar image Jesse Anders · Sep 15, 2010 at 04:56 PM 0
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You should be able to find all the information you need in the Unity documentation, the tutorials, and on the forums. If after consulting those references you're still having problems with this, you can ask any specific questions you have here or on the forums. (General questions such as 'why isn't my animation working?' are difficult to answer in general; you'll usually have more luck if you post relevant details about the problem as well.)

avatar image Michael 12 · Mar 03, 2011 at 01:25 AM 0
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I'm having the same problem trying to replace the robots from the FPS tutorial with Alien Zobies that I made and gave animations to in $$anonymous$$ax 8, $$anonymous$$y models import fine and the animations tested out O$$anonymous$$, but when I give them the AI script my zombies flip over face down and look like they are "Swim$$anonymous$$g"?!?

I've searched all over hells half acre trying to solve this issue with no such luck, the documentation is no help at all on this issue, seems to me that someone somewhere $$anonymous$$UST have an answere to this!!

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Answer by user-4095 (yahoo) · Oct 27, 2010 at 02:48 AM

You should model a soldier(with animations) with an modeling software wich is harder or u could decompile a model with the animations frome an existing game wich is easyer(iff u are just fooling around , iff u dont have serious plans about the game)...I mean that u should have the owners aproovement iff u decompile a model and use it in your game iff u are planing to publish...cheers

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