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Question by tomekkie2 · Jun 20, 2011 at 08:49 PM · editormaterialrendererreplacement

Material replacement on multiple objects in editor

I import a scene from a 3d app and I want to replace some of the materials imported with the scene with materials already developed in Unity after import of a previous scene. Is there a simple way to do it in one go on multiple meshes? How is the simplest to setup a script to select all the objects with a specified material and swap this material to another one?

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avatar image tomekkie2 · Jun 20, 2011 at 09:16 PM 0
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It seems there is no way of selection by materials like in 3dsmax. I will try to do it by writing a simple script.

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Answer by tomekkie2 · Jun 21, 2011 at 05:57 AM

I wrote a simple script myself.

var sourceMaterials : Material[];
var targetMaterials : Material[];

function Start () {
var n = sourceMaterials.length;
for (var i=0; ivar shader1: Shader = targetMaterials[i].shader; sourceMaterials[i].shader = shader1; sourceMaterials[i].CopyPropertiesFromMaterial (targetMaterials[i]); } }

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avatar image wkmccoy · Jun 28, 2011 at 05:52 PM 0
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I am trying to do the same thing, but replace a mesh, having a hard time getting the editor script to work correctly. I have RR tracks, and I want to replace the ties with a lower polygon version, but don't want to do it by hand. Thought this would be fun as well...

avatar image tomekkie2 · Jun 28, 2011 at 07:13 PM 0
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The above script is a runtime, not editor script. But it does its work, anyway.

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