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Question by
Sixers2329 · Aug 19, 2013 at 07:29 PM ·
terrainverticesgeneration
Making Terrain Vertices Unique
I'm trying to create low poly looking terrain and I'm working on getting unity terrain "unsmoothed". I saw mentioned in another thread that someone was able to accomplish this low-poly flat-shaded polygon look but a key component in designing it was "making each terrain vertex unique". I'm googled around but can't find any more on this. Anybody know anything?
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