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This question was closed Sep 01, 2015 at 04:44 PM by KlausJoensuu for the following reason:

The question is answered, right answer was accepted

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Question by KlausJoensuu · Aug 30, 2015 at 04:21 PM · c#javascriptterrainterraintexturesplatmap

Fast way to texture a 10km map?

Ok i got a 10km map from a height map that i made and im wondering if there is a faster way to paint textures. Like a script or something that paints rocks on slopes and sand for mesh that goes below lets say 30 in height. Is there a plugin or something to help me out? All i need is to paint 3 textures but the map is massive so it will take many days. Thanks! -Klaus

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avatar image pako · Aug 31, 2015 at 08:54 AM 0
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Here is the results of a search of "terrain" in the asset store:

https://www.assetstore.unity3d.com/en/#!/search/terrain

There are a few plugins that do what you want. I haven't used any, so I can't recommend one. However, if you decide to buy one, make sure that it's compatible with the Unity version that you are using, it has many positive reviews, and that it has active support. Usually the plugins have a relative forum thread. So, recent posts on these threads is a good indication of active support.

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Answer by getyour411 · Aug 31, 2015 at 09:38 PM

This:

https://alastaira.wordpress.com/2013/11/14/procedural-terrain-splatmapping/ (thank @tanoshimi for that!)

or get the Terrain Toolkit from Google code and use its height rules processing to auto paint.

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