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Question by
zer0c00l42066 · Jun 12, 2015 at 06:53 PM ·
collisionmeshsphereheightmap
unity 3d heightmap image first person controller collision
I have a Cubed Sphere with a 2d unwraped texture applied. I have a noise shader Applied as you can see from my pic. Problem is when i use a First Person Controller on the sphere is of coarse uses the original mesh, " Quad_Sphere" for its collisions. I need it to collide with the sphere based off the noise texturing. not the original shape. hope i explain this well enough. ty in advanced for any help.
sphere.jpg
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still havent figured this out.. any help would be great