Question by
neufoctobre · Apr 20, 2017 at 10:50 AM ·
meshmaterialtransparency
Transparent Shader on skinned renderer
Hello,
I Have a problem using transparent shader on a mesh :
I have two materials, one represent the skin of a character whish is mobile vertexlit shader, and another over who represent clothes which is unlit transparent shader.
The problem is my skin mobile vertexLite shader should appear under the clothes shader but its transparent, only the cloth shader is showing
Thanks in advance !
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