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Question by
Renardjojo · Sep 22, 2021 at 07:11 AM ·
shadergameobjectrenderingpipeline
How to get mesh renderer in SRP after culling pass
Hi! As the title said: How to get mesh renderer in SRP after culling pass? I need to modify the game object before rendering but how to access it? In general, I would like to use override material but I need to send a uniform data for each game object rendered. How to access it? Is it possible?
Thank you much!
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