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Question by corpius4 · Jan 01, 2012 at 01:38 AM · rigidbodyterrainmeshcollider

Import problem with Blender3d

Every time I import something from Blender to unity3D and assign a collider + rigid body to the new blender object, the object just drops through the terrain like nobody's business! Please help.

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avatar image nastasache · Jan 03, 2012 at 07:27 PM 0
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a) Terrain it's standard one? Have checked 'Terrain Collider'? b) Drag&Drop object somewhere above terrain (to say, at 10 units on Y axe); should fall on terrain; c) inspect if the object (or terrain) have attached some animation with wrong coordinates.

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Answer by Lo0NuhtiK · Jan 01, 2012 at 03:42 AM

If you're adding a mesh collider to your object, that's why it's falling through the terrain. Mark it's mesh collider as 'convex' in the inspector, then it wont fall through.
Mesh against mesh/terrain ghost through eachother unless one of them is marked as convex. That's the only way I know how to get them to hit eachother anyway.

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avatar image corpius4 · Jan 02, 2012 at 06:50 PM 0
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no, that didn't work, I just scaled the terrain to 1 ins$$anonymous$$d of .2 om the y axis and the problem was fixed.

avatar image Lo0NuhtiK · Jan 03, 2012 at 06:22 AM 0
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Guess you have magic mesh colliders or know another trick I haven't found yet.
It doesn't matter what I scale my terrain to, a regular mesh-collider will ghost through it.

avatar image corpius4 · Jan 03, 2012 at 06:42 PM 0
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its not a fix, it just reduces the ghost effect

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Answer by snowconesolid · Jan 03, 2012 at 06:31 AM

Im not sure if this is the answer you are looking for but just in case you havent done so,

Dont forget to click on generate colliders on your imported blender model. When you import a model and go to its settings theres an option that says Open, when you open that scroll down and check the box for generate colliders and hit apply.

Also if you are assigning a character controller dont forget to get the character controller to fit the size of the model.

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