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Question by IronBeagle_6 · Mar 13, 2015 at 06:28 PM · shaderrotate objectskybox

Unity 5 Skybox not Rotating

Hey guys,

I have a problem rotating my skybox. Here's the script:

 public float rot = 0;

 void Update () {
     rot += 2 * Time.deltaTime;
     rot %= 360;

     RenderSettings.skybox.SetFloat ("_Rotation", rot);

 }

In the inspector you can clearly see the value of "rot" changing, but it doesn't seem to be affecting it to the propertie "Rotation" of the skybox material.

Got any ideas?

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avatar image meat5000 ♦ · Mar 13, 2015 at 06:28 PM 2
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Access it with GetComponent perhaps.

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Answer by IronBeagle_6 · Mar 13, 2015 at 08:05 PM

Your are right, thanks

     public float rot = 0;
 public Skybox sky;
 void Start() {
     sky = GetComponent<Skybox> ();
 }
 void Update () {
     rot += 2 * Time.deltaTime;
     rot %= 360;
     sky.material.SetFloat ("_Rotation", rot);
 }
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avatar image WalterEspinar · Mar 18, 2015 at 02:57 PM 0
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sorry, where i put the script?

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Answer by ErickXavier · May 21, 2015 at 07:26 PM

Ok, seeying on a top camera view, this is rotating the skybox on Z direction, how to rotate it on Y direction?

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Answer by Demol · Dec 20, 2015 at 05:50 PM

Your code is not working because the rotation of a Skybox is a value that must grow. You must think that you are moving an object along the x axes. In both cases the value must grow, but Time.deltaTime don't do that.

You mas use a global variable that grow with the time... --> Time.time

This code works perfectly;

void Update () { RenderSettings.skybox.SetFloat("_Rotation", Time.time * adjustment); }

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Answer by nebikhero · Apr 02, 2016 at 02:57 PM

This is code sample for JS.

  #pragma strict
 var sky : Material;
 var rot : float = 0.0f;
 function Start () {
 sky = RenderSettings.skybox;
 }
 
 function Update () {
     rot += 2 * Time.deltaTime;
     sky.SetFloat ("_Rotation", rot);
 }
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