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Question by tundoopani · Mar 11, 2015 at 11:09 PM · 2drigidbodycolliderterrainground

How to create a ground/terrain/floor that won't respond to gravity or objects falling on it?

Hello! I researched for hours before asking this question. I can't seem to find a good answer or tutorial that addresses my issue.

So, I want to create a ground or terrain that the player can walk and jump on, much like in Mario or any 2D game with gravity. The game is 2D and has two game objects: a player and the ground. Both game objects are outlined below:

Player Rigidbody 2D, gravity scale = 1 Box Collider 2D

Ground Rigidbody 2D, gravity scale = 0 Polygon Collider 2D

The problem is that Player crashes into Ground and pushes Ground downward infinitely. How can I make a terrain or ground object that stays in place and acts like a surface that can be walked on?

Thank you for your help!

tundoo

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avatar image Cherno · Mar 11, 2015 at 11:13 PM 0
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Why does the ground have a rigibody? If it really needs one, then try the rigidbody's xyz axis movement and rotation constraints.

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Answer by maccabbe · Mar 11, 2015 at 11:12 PM

You have two options

  1. Remove the rigidbody from the ground.

  2. Set isKinematic to true in the ground's rigidbody.

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