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Question by HorseManly · Jun 02, 2014 at 10:12 PM · terraindynamicline rendererdrawline

Create a line between two points in 2d - a vehicle will be driving on the lines created

I'm attempting to make destructible/dynamic terrain. So far ive instantiated a bunch of point along the surface and when a collision happens the move according to the blast radius. All thats left to do is to draw a line between said points. A vehicle will be driving on the created surface. Is gizmo.drawline or line renderer a solution? do they have collision?

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Answer by PAHeartBeat · Jul 14, 2015 at 12:57 PM

Line Renderer is good solution.

 // LineRend is Line Renderer Componant of GameObject
 LineRend.gameObject.SetActive(true);
 Vector3 sp = <your start point>;
 Vector3 ep = <your end point>;
 LineRend.SetVertexCount(2);
 LineRend.SetPosition(0, sp);
 LineRend.SetPosition(1, ep);

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