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Can I generate Terrain with C# Script
How do I generate Terrain with C# Script?
Answer by Statement · Jan 10, 2011 at 01:09 PM
I don't know in detail but I assume you can. Check out the terrain toolkit. It seems to include sources.
Terrain seems to make use of TerrainData which contain get/set functions so it should be able to be editable even though I haven't done so myself.
Answer by kimFrost1986 · Apr 01, 2014 at 10:20 AM
I had a bit of trouble find the right information for this as well. This might help you forward. I haven't set any height data in the terrainData by the way.
GameObject TerrainObj = new GameObject("TerrainObj");
TerrainData _TerrainData = new TerrainData();
_TerrainData.size = new Vector3(10, 600, 10);
_TerrainData.heightmapResolution = 512;
_TerrainData.baseMapResolution = 1024;
_TerrainData.SetDetailResolution(1024, 16);
int _heightmapWidth = _TerrainData.heightmapWidth;
int _heightmapHeight = _TerrainData.heightmapHeight;
TerrainCollider _TerrainCollider = TerrainObj.AddComponent<TerrainCollider>();
Terrain _Terrain2 = TerrainObj.AddComponent<Terrain>();
_TerrainCollider.terrainData = _TerrainData;
_Terrain2.terrainData = _TerrainData;
You can also just use this for at quicker solution, but with less control. It creates the terrain in a Gameobject for you, and add a terrain and collider components.
Gameobject _Terrain = Terrain.CreateTerrainGameObject(_TerrainData);
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