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               Question by 
               flaviusxvii · Mar 21, 2011 at 05:04 AM · 
                textureterrainsplat  
              
 
              Terrain Splatting
Anyone know how to use more than 4 detail textures when splatting terrain? It seems the limitation is that you can only have 4 channels for the blend map. Has anyone seen another approach?
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              Answer by Eric5h5 · Mar 21, 2011 at 07:03 AM
Just add more. Each blend map has 4 textures, so try to keep the number of textures to a multiple of 4, since each map slows it down. i.e, having 5 textures for example, and not using 3, would be a waste.
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              koobas.hobune.stream
koobas.hobune.stream 
                       
                
                       
			     
			 
                