Terrain detail meshes are invisible
So, im making a terrain and I want to decorate it using primarily detail meshes from the unity asset store. However, when I try to use the prefab, they do not appear or appear invisible. I checked a number of things already:
1) the prefabs do not have colliders 2) the prefabs are properly scaled 3) the prefabs have proper LOD group components 4) there is nothing wrong with my terrain tool, it works fine with a basic cube mesh prefab (with no collider)
I think it's caused by the fact that the objects I want to use as detail meshes are hierarchical, aka, there are more than 1 objects beneath each other in the hierarchy. If I do the same test with a cube mesh, but place it under an empty game object, it also does not appear on the terrain.
I'm reliant on assets from the asset store for this project, and these seem to be created to be used with the terrain tool (they have an LOD map and are shown reacting to wind in the asset store). What do I need to change to get them to appear?
The image attached is an example of one of the prefabs I want to use for this purpose.
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