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Question by Arielgenesis · Jan 08, 2013 at 03:26 PM · c#terrainsetheights

Why _terrainData.SetHeights() resizes the terrain?

Terrain incorrect size

If I were to say:

 _terrainData.size = new Vector3(_size,_height,_size);
 _terrainData.SetHeights(0,0,_heightmap);

My terrain gets very big, around 16 times bigger, only lateral(x and z) direction, not vertically.

I have found my solution, that is to write this instead:

 _terrainData.SetHeights(0,0,_heightmap);
 _terrainData.size = new Vector3(_size,_height,_size);

Basically to setHeights() first, and then change the .size.

But my questions, why?

extra: At first I didn't know the source of the problem, until after lots of googling, I found http://forum.unity3d.com/threads/155768-Unity-terrain-from-script-setting-heightmap-makes-terrain-to-resize-(a-lot!).

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avatar image Steve Goodman · Jan 11, 2013 at 02:37 PM 0
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I met the same situation, there may be a bug here.

avatar image Geo.Ego · Jan 11, 2013 at 02:47 PM 0
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It does look that way. @Arielgenesis, you should submit a bug report.

avatar image Wolfram · Jan 11, 2013 at 03:10 PM 0
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Hm, can't reproduce with 3.5.7. $$anonymous$$ight still be a bug that manifests only in certain situations.

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