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Question by Galatia410 · Dec 17, 2017 at 10:43 PM · androidtextureterrainrenderingbuild settings

Blue patches on Terrain?

I'm Having a problem where when i install my game to my Android phone i'm getting blue patches on my terrain. My games work great on other newer android phones and my tablets. This is a new issue and didn't used to happen with this phone and these games. so my question is, Is there a way to correct this within unity? like maybe some option i might have accidentally changed?

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avatar image KittenSnipes · Dec 17, 2017 at 10:52 PM 1
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You have probably started a baking process which sets the mesh up.

avatar image KittenSnipes · Dec 17, 2017 at 10:52 PM 1
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Have you created this terrain as a nav mesh?

avatar image Galatia410 KittenSnipes · Dec 18, 2017 at 12:10 AM 0
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Thank you very much. your comment helped me find what had happened. I had turned on occlusion culling, and in the process i changed the terrain to static (thought it needed that?) (verified this is the issue by turning off static and occlusion culling)

So... if i need the terrain to be static for occlusion culling, What should i do to fix this? or is this something with the device, like being old, or can't support it for some reason, any newer device it seams to work as it should?

avatar image KittenSnipes · Dec 18, 2017 at 02:00 AM 0
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Well is this blue mesh showing up during gameplay?

avatar image KittenSnipes · Dec 18, 2017 at 02:01 AM 0
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Because if it is not I think that would you had going should have no effect on the terrain other than what is intended

avatar image Galatia410 KittenSnipes · Dec 18, 2017 at 04:14 AM 0
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its only appearing on game play on my android phone(6.1). all other devices i've tested work great.

avatar image KittenSnipes · Dec 18, 2017 at 04:27 AM 1
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@Galatia410

I’ll also do research. Good luck mate

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