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Question by syabro · Oct 20, 2014 at 06:26 PM · terrainnavigationnav mesh

Why Nav Mesh Agent raises an object?

I've a skeleton model

alt text

After I press "play" it raises by 0.2 at Y:

alt text

I disabled everything except Nav Mesh Agent which produce this behaviour:

alt text

My terrain is flat and located @ 0.

How to fix it?

PS I tried to retake navigation :(

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Answer by mwbranna · Oct 20, 2014 at 06:49 PM

Try playing with the "Base Offset" parameter of the NavMeshAgent. This compensates for the difference between the anchor point of the GameObject and the center of the NavMeshAgent's cylinder. I'd say setting it to -0.2 or 0.2 would solve your problem.

Unity manual page on NavMeshAgent

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