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Unity terrains causing textures to be solid color
Hey does anyone know how to fix this issue?
as you can see here on the left side of the view is one texture that is working fine on my terrain, in the middle is a texture i have applied to a plane, and on the left is that same texture applied to the terrain. For some reason the unity terrain is making this texture into a solid color. anybody know what is causing this/ how to fix it?
Don't answer your own question (unless you have the answer). It makes it look answered, so everyone will ignore it.
looks like your texture import is possibly in clamp mode not repeat and its a really high resolution texture.
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