Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by definitelynotsauron · May 01, 2015 at 04:08 AM · rigidbodyterrainmoving

Walls not moving in

For my game I need the outer walls to close in towards the center, but for some reason they just hop forward into a close position instantly, then all collide in the center and take off in random directions. Help?

 using UnityEngine;
 using System.Collections;
 
 public class ApproachWalls : MonoBehaviour {
 
     public Vector3 pos; 
     public Vector3 newPos;
     public Vector3 differenceOne = new Vector3(0,0,5);
     public Vector3 differenceTwo = new Vector3(0,0,5);
     public Vector3 differenceThree = new Vector3(5,0,5);
     public Vector3 differenceFour = new Vector3(-5,0,5);
     // Use this for initialization
     void Start () {
         pos = transform.position;
         InvokeRepeating ("closeIn", 5.0f, 5.0f);
     }
     
     // Update is called once per frame
     void Update () {
 
 
     }
 
     void closeIn (){
                 if (transform.position.z < 0 && transform.position.x == 0 && transform.position.z !=0) {
                     newPos += differenceOne;
                     rigidbody.MovePosition(newPos);
 
         } else if (transform.position.z > 0 && transform.position.x == 0 && transform.position.z !=0) {
                     newPos += differenceTwo;
                     rigidbody.MovePosition(newPos);
 
         } else if (transform.position.x < 0 && transform.position.z == 0 && transform.position.x !=0) {
                     newPos += differenceThree;
                     rigidbody.MovePosition(newPos);
         
         } else if (transform.position.x > 0 && transform.position.z == 0 && transform.position.x !=0) {
                     newPos += differenceFour;
                     rigidbody.MovePosition(newPos);
                 }
         }
     void OnCollisionEnter (Collision col){
             Physics.IgnoreCollision(col.collider, collider);
                 
         }
     }
Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image bobin115 · May 01, 2015 at 06:47 AM 0
Share

could you not just use animation using the animator rather than trying to do it using a script?

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by ROLLERROCK · May 01, 2015 at 03:45 PM

if you can predefine the final and initial positions, you could use the Lerp function. (the tutorial for lerp is in the video tutorials offered by unity)

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

4 People are following this question.

avatar image avatar image avatar image avatar image

Related Questions

After parent change, rigidbody falls through terrain 0 Answers

Colliding with Terrain and Destroying it 1 Answer

How to make a deform on a terrain with the points on a collision of rigidbody 0 Answers

Check if a rigidbody has stopped moving for several frames. 2 Answers

blending meshes with terrain 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges