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Question by JVILL · Jan 30, 2013 at 01:41 PM · rigidbodycolliderterraintrigger

Colliding with Terrain and Destroying it

I'm trying to Destroy a terrain when an object flies into it.

The object is a cube, it's set to 'is trigger', has a rigid body that listens to gravity, and has a script that looks like this:

 function OnTriggerEnter ( other : Collider )
 {
     print ("YES1");
     Destroy ( other );
     
         if( other.gameObject.tag == "Terrain")
          
         {
             Destroy ( other );
             Destroy ( this );
             print ("YES2");
         }
     }

When I drop the Cube onto the Terrain piece, "YES1" is printed to the console, meaning that the collision IS detected. But at no point does the terrain piece disappear. Help!

:(

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Answer by paulaceccon · Jan 30, 2013 at 10:50 PM

other is just the collider of your terrain. Have you tried:

  Destroy ( other.gameObject );

??

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avatar image jvillinger · Jan 30, 2013 at 11:06 PM 0
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No, but I'll try that when I get home. Thanks. Also, this script is attached to a Cube and I want to destroy the Cube as well... so would I write:

 Destroy ( this.gameObject ) ;

?

avatar image paulaceccon · Jan 30, 2013 at 11:17 PM 0
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Yes. [:

avatar image JVILL · Jan 31, 2013 at 07:41 AM 0
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I implemented this and it worked AL$$anonymous$$OST perfectly. Occasionally the Cube would just fall through the Terrain. I might try and switch it to continuous?

avatar image JVILL · Jan 31, 2013 at 08:49 AM 0
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Switching it to continuous seems to have solved the problem. Yay :)

avatar image paulaceccon · Jan 31, 2013 at 10:32 AM 0
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Happy to know! (:

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