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Question by knicks93 · Dec 14, 2014 at 05:42 PM · terraincharactergravityfloatinghill

Character remains floating after walking up higher terrain.

Hey, we have a problem in which our character will walk up a hill and then remain floating at that height whilst running away, instead of running back down the hill.

Is there any way we can fix this?

Thank you.

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avatar image SkaredCreations · Dec 14, 2014 at 08:22 PM 0
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Please post the code you're using to move the character.

avatar image knicks93 · Dec 14, 2014 at 08:42 PM 0
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Thank you but I have now solved the problem! It was to do with the animation and the root position options.

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Answer by SkaredCreations · Dec 14, 2014 at 05:44 PM

You're probably not using neither a CharacterController nor a RigidBody (or have a rigidbody with UseGravity=false) but instead you're probably moving/translating the transform position, in this case you should do a Raycast towards Vector3.down and move the position at its hit after your movement calculations.

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avatar image knicks93 · Dec 14, 2014 at 06:00 PM 0
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I have a RigidBody and it is set to Use Gravity...

avatar image Dray knicks93 · Nov 23, 2017 at 11:05 PM 0
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Is the rigidbodys mass, drag and your global gravity set to sane values?

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Answer by Shogetsu · Nov 23, 2017 at 06:38 PM

Did you fix it?

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