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Question by Joshua_Morrow · Jul 04, 2019 at 12:16 AM · terraingravitycolliders

object flying around randomly

Hi guys, I am having this problem with my Character I have applied a script to my character that allows it to follow a path that is by different targets, and this is the script.

using System.Collections; using System.Collections.Generic; using UnityEngine;

public class Enemy : MonoBehaviour { public Transform[] target; public float speed;

 private int current;
 
 void Update()
 {
     if (transform.position != target[current].position)
     {
         Vector3 pos = Vector3.MoveTowards(transform.position, target[current].position, speed * Time.deltaTime);
         GetComponent<Rigidbody>().MovePosition(pos);
     }
     else current = (current + 1) % target.Length;
 }

}

When its is kinematic it slowly falls down, and when its of kinematic it fly's around randomly.

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avatar image Optrix · Jul 04, 2019 at 03:08 AM 0
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That looks O$$anonymous$$, actually.

Random guess - have you tried setting 'transform.position' ins$$anonymous$$d of 'GetComponent().$$anonymous$$ovePosition'?

If you are manually controlling the position of a $$anonymous$$inematic rigidbody, you don't need to move it via the RigidBody.

And as a $$anonymous$$or note, it's usually slightly more efficient to grab the RigidBody in Start and keep it in a variable than it is to call GetComponent each frame. As a general rule, try to only call GetComponent on occasional events (such as collisions, clicks etc.) and avoid calling every frame. It's a tiny performance cost - but it can seriously start adding up if you do it a lot :P

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