Navmeshs and Trees
When I add trees through the unity terrain. My navmesh will not navigate around them even if my original tree prefab happens to have a navmesh obstacle component attached. Any ideas?
$$anonymous$$akes sure the trees have colliders and then bake after placing them.
@$$anonymous$$ike-Geig No dice. When I use mass place trees, they have collides that work, but my navmesg agents won't classify them as obstacles, only when I place them one by one.
To confirm, you rebaked the navmesh after placing the trees?
Answer by Tpizzle13 · Jan 04, 2018 at 05:50 PM
@Mike-Geig Yes I did, the tree colliders are working fine, but the navmesh when navigating to it's destination is taking a straight on path.
I'm not sure then. Try asking on the navigation forums for a more focused answer: https://forum.unity.com/forums/navigation.79/