Realtime Light-probe ?
I have a small object that moves through a dynamic, moving world.
There are no light sources in this world, all objects use textures and shaders to create their shading without any light sources. I would like to have this small object however be dynamically lit by the surrounding.
For this it would be nice to be able to render a real-time Light probe (at the center of that object) in the same way as it's possible to render a real-time Reflection probe to create realtime reflections (if I understand correctly, internally it would only require to compute the spherical harmonics of that realtime reflection map, which I am rendering anyway for the reflections, to create the data for such a dynamic light probe).
Now I'd know how to write a custom shader to do that manually - But I wonder whether the existing Unity framework and shaders can be used to achieve this more easily?
So, long story short, I want real-time image-based lighting for one moving object.
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