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Question by Kratilim · Jan 29, 2013 at 04:02 PM · shaderbillboardsurface shaderbillboarding

Creating a billboarding surface shader

Hey,

I've been trying to create a billboarding surface shader. I know the billboarding needs to occur on the vertex shader level of the whole shader. But I can't seem to figure out how to set it up. I've tried incorporating a lot of things I've found on these forums and answers, but no luck whatsoever... Does anyone have any thoughts on this?

Thanks!

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Answer by Julien-Lynge · Jan 30, 2013 at 03:12 AM

Have you looked at the WikiBooks intros to Cg and GLSL for Unity? They have examples of billboarded shaders in both those languages:

http://en.wikibooks.org/wiki/GLSL_Programming/Unity/Billboards

http://en.wikibooks.org/wiki/Cg_Programming/Unity/Billboards

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