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Question by JarrodOs · Jan 25, 2017 at 08:19 PM · uivrworldspace

VR world space UI pixelated on the htc vive

I am working on creating a VR UI Interface in world space, although in screen space the text is fine but it gets pixelated in world space especially as I a move the camera closer it is very noticeable, what may be the best way to avoid this I have tried to increase size of the font but still cant achieve satisfactory results on the htc vive..any help will be appreciated. Thanks!

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Answer by Saad_Khan · Jan 25, 2017 at 08:49 PM

You should try the following in order of precedence till you are satisfied with the results

  • Increase the font size to a much higher value and scale down the object and set the ‘character’ to ‘Unicode’ in the import settings of the font.

  • Increase the value of the ‘Dynamic
    pixels per unit’ on the Canvas Scalar component on the UI Canvas object.

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avatar image JarrodOs · Jan 25, 2017 at 08:55 PM 0
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Thanks that did the trick!

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